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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This page has been marked as being in need of links to other iRO Wiki pages. For a pre-Renewal version of this article, click here. Job Base(s) Hunter Job Type 2-1 Transcendent Changes At Juno× Number of Skills 4 Total Skill Points 112 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +4 +11 +3 +5 +14 +8 +← クリックで目次を開く Overview Job Change Guide BuildsDEX/AGI (Power House) Pure Falconer PvP TacticsPvP EquipmentImproved gears Class DataSkills Job Bonuses ASPD See Also External Links Overview One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault× with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills. Job Change Guide To become a Sniper, you must find a book called the Book of Ymir in Sage Castle , Juno×. The book will lead you to Valhalla so you can change your job through the Lord Knight job NPC×. Also you must reach at least job level 40 as a transcendent 1st class character. 1.Sage Castle is located at 11 o clock direction (yuno 88,320) in Juno. 2. Book of Ymir is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164). 3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class. Builds DEX/AGI (Power House) STR× 1 AGI× 90+ (base) VIT× 20+ (base) INT× 9 DEX× 99 (base) LUK× 1 The theme of this build is to shoot arrows fast with a high damage output. As a sniper, their damage goes up even higher with Falcon Eyes. This build does not utilize traps except for Ankle Snare× and maybe Sandman× or Freezing Trap×. With the high amount of agility, quick double strafing has never been easier. Primary buff skills Improve Concentration× Falcon Eyes× Wind Walker× Primary offensive skills Double Strafe× Beast Charge× - Requires Hunter Spirit× Arrow Shower× Focused Arrow Strike× Secondary skills Ankle Snare Pure Falconer STR 1 AGI 1 VIT 60+ (base) INT 60+ (base) DEX 99 (base) LUK 1 The theme of this build relies solely on the usage of Falcon Assault. Usually an ordinary sniper would use a bow but Pure Falconer s can use a dagger[slots]/guard[1] combo. Slap on a Horn/Thara frog card in that guard and it makes a pretty good tank. This build is mostly PvP/WoE based and its rather difficult to level up, but you can guarantee it can kill ALL other types of snipers if used correctly. Pure Falconers also utilize traps thanks to their high INT, so don t be afraid to drop a few landmines. Some Falconers still prefer the usage of bows because of Arrow Repel× or Phantasmic Arrow×, but its entirely up to the user. Fighting tips When fighting other non-falconer snipers, try using blitz beat on them till you re low on HP, then finish off with Falcon assault. If you are sure you can kill other players with one Falcon assault, don t bother wasting your SP with blitz beat(it is quite SP costly). Primary buff skills Improve Concentration Falcon Eyes Wind Walker Primary offensive skills Falcon Assault Blitz Beat× Secondary skills Land Mine× Ankle Snare PvP STR 1 AGI 80-90 (base) VIT 50-60 (base) INT 1-10 (base) DEX 150 (buffed) LUK 1 This build is very popular for PVP oriented Snipers. As opposed to the powerhouse agi/dex build, this build sacrifices around 10 points from each of those stats and invests them in VIT. Since 150 dex is the minimum recommended DEX allowed for a PVP sniper (instant casting Arrow Repel and Falcon Assault is very important), snipers with this build get the minimum base DEX needed to achieve 150 with buffs. Most of the time this build has 90 base dex, which at job 70 becomes 90+60 with nimble gloves. The advantage of this build is that it is only slightly weaker due to lower dex, but has much higher survivability and status resistance than the classic powerhouse build. Thanks to the additional stat points awarded to Trans Class characters, and the Sniper skill Falcon Eyes, getting 50-60 vit does not horribly gimp the sniper s attack strength or attack speed. Primary buff skills Improve Concentration Falcon Eyes Wind Walker Primary offensive skills Falcon Assault Double Strafe Arrow Repel Secondary skills Ankle Snare Freezing Trap - Can be used to Position Bug people with Arrow Repel Shockwave Trap× - Usually used after ankle snare / freezing trap to drain enemy SP Tactics PvP Snipers are supposed to attack from afar. Many Snipers foolishly use a Sight× Clip to find hidden rogues or assassins (or any other classes that use the skill Hide×). This will only put the Snipers at a horrid disadvantage (especially if they were planning to get you closer). Reveal the hidden using your falcon s Detect skill. Don t forget to quickly switch to an offensive skill once you ve successfully revealed them, so they will receive damage before they try to hide again. Minestack If you re bored and have plenty of time, you can try stacking powerful traps like Landmine or Shockwave by pushing them into each other with Arrow Shower. The Landmines will take anyone out to the ball game if there is enough stacked. Many snipers who have successfully Ankle-snared close range opponents foolishly stand a few tiles (3-5) beside them. Make sure you don t do this (stand back!). Twohand Lord Knights may look pretty sad when caught in an ankle snare, but they have Traumatic blow which can hit you up to 5 tiles away! Blacksmiths can use hammerfall if you re too close. Assassins who "usually" sonic blow can hide and grimtooth. And in the worst case scenario, many snipers feel a false sense of security because they believe their enemy has been caught. To their gross disappointment, the enemy simply breaks free of the ankle snare and destroys them. Utilize Phantasmic Arrow for trapping! Arrow Repel pushes back enemies too far, and if you lay a trap in front of yourself, they may take another route to get near you. Phantasmic Arrow only pushes them back five cells, enough for you to (QUICKLY!) lay a trap in front of yourself, while they think they re "still close enough to walk in a straight line back to you". An even better strategy to use is to set a trap behind your attacker (you can set snares up to 4 squares away), and use Arrow Repel or Phantasmic Arrow to push them into the snare. Equipment Sniper gear is pretty much the same as Hunter gear. Any Hunter who has a complete set of gear will be completely ready to become a Sniper. Hunter gear suggestions can be found Here Of course, due to the slight differences between Hunters and Snipers, there are a few things to take into consideration when gearing a Sniper. Wearing two nimble gloves, tights and binoculars basically gives you +10 DEX to reach your next bonus. Snipers with 99 DEX points will be able to hit 160 DEX with just nimble gloves and tights (no DEX increasing headgear required) when they hit job 60. At job 69, another DEX bonus is awarded to the Sniper which then opens up a space for a Brooch to be used for accessory, or any type of armor to be used without losing the damage bonus from dropping down to 159 or 149 DEX. Builds that do not have 99 base DEX will have a slightly different setup, and may be a bit different considering the different amounts of DEX needed to hit their bonus. It is also always important to consider the use of DEX adding headgear while using The Sign Accessory for an extra boost in damage. For example, many snipers choose to equip The Sign and an Apple of Archer, rather than using a Nimble accessory and any headgear of their choice. Always carry a guard with you depending on the monsters you are fighting. If you are leveling with a mobber or priest, and you become a target of the mob somehow, it is always good to keep a racial guard with you to protect you from a quick and painful death. This is especially important to Snipers that level with a mobbing partner who usually gathers mobs for the Sniper to kill with Focused Arrow Strike×. Remember, Bows are two handed weapons. This means when you have your guard on, you cannot make an attack with your bow because it is automatically unequipped. However, remember that Trap skills and Falcon skills may be used while your shield is on. It is good to get in the habit of equipping a shield while trapping or using skills such as Detect× or Falcon Assault. Improved gears These gears allows Snipers to be better than before! Even though they might not come cheaply Improved Tights [1]Def 6, Mdef 2, and P.Dodge 3 Sniping Suit [1]Def 5, Mdef 5, Crit 6, and decreases your skill delay by 23% Wool Scarf [1]Def 3, Mdef 4, also in a set with Tidal shoes[1] Tidal Shoes [1]Def 3, increases resistance to water element attacks by 5%, works best in a set with Wool Scarf[1] Orlean s Glove [1]Dex 2, MAtk +3%, has a high level requirement (90) Black Leather Boots [1]Def 4, Agi 1, +2 bonus from refine, thanatos odium card is AGI - 5 Increase AGI by an amount equal to the refine rate of the equipment this card is compounded on. Total is Agi 7. Crest of the Rider [1]Def 4, Agi +2 with Black Leather Boots for the combination bonus of flee +10 Class Data Skills For more information about Hunter skills, click Here Skill Description Levels Type Falcon Eyes× Increases all stats by 5 regardless of skill level. Also increases ATK×, Hit×, and Crit for the skill s duration. 10 Supportive Falcon Assault× Deal a single defense ignoring attack to a target based on casters Dex and Int. 5 Offensive Focused Arrow Strike× Deal up to 450% damage to all targets in a 12x3 area. 5 Offensive Wind Walker× Increase the entire party s move speed and flee for the skills duration. 10 Supportive Job Bonuses Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 STR 8 24 45 61 AGI 2 6 10 11 21 28 33 38 43 48 58 VIT 12 32 55 INT 5 20 42 54 65 DEX 1 3 4 16 17 22 26 30 35 40 46 51 60 69 LUK 14 25 32 36 50 57 62 70 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. See Also External Links Jobinfo at the iRO Site Character Stat Calc by Doddler Skilltree at Himeyasha s Simulator -Hunter ・ Sniper ・ Ranger Hunter ・ Sniper ・ Ranger 2nd ClassSkills Ankle Snare× ・ Beast Bane× ・ Beast Charge× ・ Blast Mine× ・ Blitz Beat× ・ Claymore Trap× ・ Detect× ・ Falconry Mastery× ・ Flasher× ・ Freezing Trap× ・ Land Mine× ・ Phantasmic Arrow× ・ Remove Trap× ・ Sandman× ・ Shockwave Trap× ・ Skid Trap× ・ Spring Trap× ・ Steel Crow× ・ Talkie Box× TranscendentSkills Falcon Eyes× ・ Falcon Assault× ・ Focused Arrow Strike× ・ Wind Walker× 3rd ClassSkills Aimed Bolt× ・ Arrow Storm× ・ Bomb Cluster× ・ Camouflage× ・ Cobalt Trap× ・ Detonator× ・ Electric Shock× ・ Fear Breeze× ・ Fire Trap× ・ Ice Trap× ・ Keen Nose× ・ Magenta Trap× ・ Main Ranger× ・ Maze Trap× ・ Tooth Of Warg× ・ Trap Research× ・ Verdure Trap× ・ Warg Bite× ・ Warg Dash× ・ Warg Mastery× ・ Warg Rider× ・ Warg Strike× Quests Hunter Job Change Guide ・ Hunter Skill Quest ・ Rebirth Walkthrough ・ Ranger Job Change Guide Weapons× Bow× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing Interwiki Links | Sniper | Classes | Hunter
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Image Preparation Dialog The image preparation dialog allows the incoming images from disk to be modified before they are cached in RAM for replay and tracking. The dialog is launched either from the open-shot dialog, or from the Shot/Image Preparation menu item. Like the main SynthEyes user interface, the image preparation dialog has several tabs, each bringing up a different set of controls. The Stabilize tab is active above. With the left button pushed, you can review all the tabs quickly. For more information on this panel, see the Image Preparation and Stabilization sections. Warning you should be sure to set up the cropping and distortion/scale values before beginning tracking or creating rotosplines. The splines and trackers do not automatically update to adapt to these changes in the underlying image structure, which can be complex. Use the Apply/Remove Lens Distortion script on the main Script menu to adapt to late changes in the distortion value. Shared Controls OK. Button. Closes the image preprocessing dialog and flushes no-longer-valid frames the RAM buffer to make way for the new version of the shot images. You can use SynthEyes s main undo button to undo all the effects of the Image Preprocessing dialog as a unit, or then redo them if desired. Cancel. Button. Undoes the changes made using the image preprocessing dialog, then closes it. Undo. Button. Undo the latest change made using the image preprocessing panel. You can not undo changes made before the panel was opened. Redo. Button. Redo the last change undone. Final. Button. Reads either Final or Padded the two display modes of the viewport. The final view shows the final image coming from the image preparation subsection. The padded view shows the image after padding and lens undistortion, but before stabilization or resampling. Both. Button. Reads either Both, Neither, or ImgPrep, indicating whether the image prep and/or main SynthEyes display window are updated simultaneously as you change the image prep controls. Neither mode saves time if you do not need to see what you are doing. Both mode allows you to show the Padded view and Final view (in the main camera view) simultaneously. Margin. Spinner. Creates an extra off-screen border around the image in the image prep view. Makes it easier to see and understand what the stabilizer is doing, in particular. Show. Button. When enabled, trackers are shown in the image prep view. Image Prep View. Image display. Shows either the final image produced by the image prep subsystem (Final mode), or the image obtained after padding the image and undistorting it (Padded mode). You can drag the Region-of-interest (ROI) and Point-of-interest (POI) around, plus you can click to select trackers, or lasso-select by dragging. Playbar (at bottom) Preset Manager. Drop-down. Lets you create and control presets for the image prep system, for example, different presets for the entire shot and for each moving object in the shot. Preset Mgr. Disconnect from the current preset; further changes on the panel will not affect the preset. New preset. Create and attach to a new preset. You will be prompted for the name of the new preset. Reset. Resets the current preset to the initial settings, which do nothing to the image. Rename. Prompt for a new name for the current preset. Delete. Delete the current preset. Your presets. Selecting your preset will switch to it. Any changes you then make will affect that preset, unless you later select the Preset Mgr. item before switching to a different preset. Rewind. Button. Go back to the beginning of the shot. Back Key. Button. Go back to the previous frame with a ROI or Levels key. Back Frame. Button. Go back one frame; with Control down, back one key; with Shift down, back to the beginning of the shot. Auto-repeats. Frame. Spinner. The frame to be displayed in the viewport, and to set keys for. Note that the image does not update while the spinner drags because that would require fetching all the intermediate frames from disk, which is largely what we’re trying to avoid. Forward Frame. Button. Go forward one frame; with Control down, forward one key; with Shift down, forward to the end of the shot. Auto-repeats. Forward Key. Button. Go forward to the next frame with a ROI or Levels key. To End. Button. Go to the end of the shot. Make Keys. Checkbox. When off, any changes to the levels or region of interest create keys at frame zero (for when they are not animated). With the checkbox on, keys are created at the current frame. Enable. Button (stoplight). Allows you to temporarily disable levels, color, blur, downsampling, channels, and ROI, but not padding or distortion. Use to find a lost ROI, for example. Effective only within image prep. Rez Tab Blur. Spinner. Causes a Gaussian blur with the specified radius, typically to minimize the effect of grain in film. Applied before down-sampling, so it can eliminate artifacts. Hi-Pass. Spinner. When non-zero, creates a high-pass filter using a Gaussian blur of this radius. Use to handle footage with very variable lighting, such as explosions and strobes. Radius is usually much larger than typical blur compensations. Applied before down-sampling. DownRez. Drop-down list None, By 1/2, By 1/4. Causes the image from disk to be reduced in resolution by the specified amount, saving RAM and time for large film images, but reducing accuracy as well. Interpolation. Drop-down list. Bi-Linear, 2-Lanczos, 3-Lanczos. The bi-linear method is fastest but softens the image slightly. If the shot has a lot of noise, that can be a good thing. The 2-Lanczos filter provides a sharper result, after a longer time. The 3-Lanczos filter is even sharper, with more time and of course the noise is made sharper also. Channel. Drop-down list RGB, Luma, R, G, B, A. Allows a luminance image to be used for tracking, or an individual channel such as red or green. Blue is usually noisy, alpha is only for spot-checking the incoming alpha. This can reduce memory consumption by a factor of 3. Invert. Checkbox. Inverts the RGB image or channel to improve feature visibility. Levels Tab High. Spinner. Incoming level that will be mapped to full white in RAM. Changing the level values will create a key on the current frame if the Make Keys checkbox is on, so you can dynamically adjust to changes in shot image levels. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. High, Mid, and Low are all keyed together. Mid. Spinner. Incoming level that will be mapped to 50% white in RAM. (Controls the effective gamma.) Low. Spinner. Incoming level that will be mapped to 0% black in RAM. Gamma. Spinner. A gamma level corresponding to the relationship between High, Mid, and Low. Saturation. Spinner. Controls the saturation (color gain) of the images, without affecting overall brightness. Hue. Spinner. Rotates the hue angle +/- 180 degrees. Might be used to line up a color axis a bit better in advance of selecting a single-channel output. Cropping Tab Left Crop. Spinner. The amount of image that was cropped from the left side of the film. Width Used. Spinner. The amount of film actually scanned for the image. This value is not stored permanently; it multiplies the left and right cropping values. Normally it is 1, so that the left and right crop are the fraction of the image width that was cropped on that size. But if you have film measurements in mm, say, you can enter all the measurements in mm and they will eventually be converted to relative values. Right Crop. Spinner. The relative amount of the width that was cropped from the right. Top Crop. Spinner. The relative amount of the height that was cropped. Height Used. Spinner. The actual height of the scanned portion of the image, though this is an arbitrary value. Right Crop. Spinner. The relative amount of the height that was cropped along the bottom. Effective Center. 2 Spinners. The optic center falls, by definition, at the center of the padded-up (uncropped) image. These values show the location of the optic center in the U and V coordinates of the original image. You can also change them to achieve a specified center, and corresponding cropping values will be created. Stabilize Tab For more information, see the Stabilization section of the manual. Get Tracks. Button. Acquires the path of all selected trackers and computes a weighted average of them together to get a single net point-of-interest track. Stabilize Axes Translation. Dropdown list None/Filter/Peg. Controls stabilization of the left/right and up/down axes of the stabilizer, if any. The Filter setting uses the cut frequency spinner, and is typically used for traveling shots such as a car driving down a highway, where features come and go. The Pegged setting causes the initial position of the point of interest on the first frame to be kept throughout the shot (subject to alteration by the Adjust tracks). This is typical for shots orbiting a target. Rotation. Dropdown list None/Filter/Peg. Controls the stabilization of the rotation of the image around the point of interest. Cut Freq(Hz). Spinner. This is the cutoff frequency (cycles/second) for low-pass filtering when the peg checkbox(es) are off. Any higher frequencies are attenuated, and the higher they are, the less they will be seen. Higher values are suitable for removing interlacing or residual vibration from a car mount, say. Lower values under 1 Hz are needed for hand-held shots. Note that below a certain frequency, depending on the length of the shot, further reducing this value will have no effect. Auto-Scale. Button. Creates a Delta-Zoom track that is sufficient to ensure that there are no empty regions in the stabilized image, subject to the maximum auto-zoom. Can also animate the zoom and create Delta U and V pans depending on the Animate setting. Animate. Dropdown list Neither/Translate/Zoom/Both. Controls whether or not Auto-Scale is permitted to animate the zoom or delta U/V pan tracks to stay under the Maximum auto-zoom value. This can help you achieve stabilization with a smaller zoom value. But, if it is creating an animated zoom, be sure you set the main SynthEyes lens setting to Zoom. Maximum auto-zoom. Spinner. The auto-scale will not create a zoom larger than this. If the zoom is larger, the delta U/V and zoom tracks may be animated, depending on the Animate setting. Clear Tracks. Button. Clears the saved point-of-interest track and reference track, turning off the stabilizer. Lens Tab Get Solver FOV. Button. Imports the field of view determined by a SynthEyes solve cycle, or previously hand-animated on the main SynthEyes lens panel, placing these field of view values into the stabilizer s FOV track. Field of View. Spinner. Horizontal angular field of view in degrees. Animatable. Separate from the solver s FOV track, as found on the main Lens panel. Focal Length. Spinner. Camera focal length, based on the field of view and back plate width shown below it. Since plate size is rarely accurately known, use the field of view value wherever possible. Plate. Text display. Shows the effective plate size in millimeters and inches. To change it, close the Image Prep dialog, and select the Shot/Edit Shot menu item. Get Solver Distort. Button. Brings the distortion coefficient from the main Lens panel into the image prep system s distortion track. Note that while the main lens distortion can not be animated, this image prep distortion can be. This button imports the single value, clearing any other keys. You will be asked if you want to remove the distortion from the main lens panel, you should usually answer yes to avoid double-distortion. Distortion. Spinner. Removes this much distortion from the image. You can determine this coefficient from the alignment lines on the SynthEyes Lens panel, then transfer it to this Image Preparation spinner. Do this BEFORE beginning tracking. Can be animated. Scale. Spinner. Enlarges or reduces the image to compensate for the effect of the distortion correction. Can be animated. Apply distortion. Checkbox. Normally the distortion, scale, and cropping specified are removed from the shot in preparation for tracking. When this checkbox is turned on, the distortion, scale, and cropping are applied instead, typically to reapply distortion to externally-rendered shots to be written to disk for later compositing. Adjust Tab Delta U. Spinner. Shifts the view horizontally during stabilization, allowing the point-of-interest to be moved. Animated. Allows the stabilization to be “directed,” either to avoid higher zoom factors, or for pan/scan operations. Note that the shift is in 3-D, and depends on the lens field of view. Delta V. Spinner. Shifts the view vertically during stabilization. Animated. Delta Rot. Spinner. Degrees. Rotates the view during stabilization. Animated. Delta Zoom. Spinner. Zooms in and out of the image. At a value of 1.0, pixels are the same size coming in and going out. At a value of 2.0, pixels are twice the size, reducing the field of view and image quality. This value should stay down in the 1.10-1.20 range (10-20% zoom) to minimize impact on image quality. Animated. Note that the Auto-Scale button overwrites this track. Output Tab Resample. Checkbox. When turned on, the image prep output can be at a different resolution and aspect than the source. For example, a 3K 4 3 film scan might be padded up to restore the image center, then panned and scanned in 3-D and resampled to produce a 16 9 1080p HD image. New Width. Spinner. When resampling is enabled, the new width of the output image. New Height. Spinner. The new height of the resampled image. New Aspect. Spinner. The new aspect ratio of the resampled image. The resampled width is always the full width of the zoomed image being used, so this aspect ratio winds up controlling the height of the region of the original being used. Try it in “Padded” mode and you’ll see. 4 3. Button. A convenience button, sets the new aspect ratio spinner to 1.333. 16 9. Button. More convenience, sets the new aspect ratio to 1.778. Save Sequence. Button. Brings up a dialog which allows the entire modified image sequence to be saved back to disk. Apply to Trkers. Button. Takes whatever all the stabilization system is doing to the image, and does the same thing to the trackers, so that they will still be in the same place in the main SynthEyes interface. Used to avoid retracking after stabilizing a shot. Do not hit more than once! Remove f/Trkers. Button. Assuming you’ve already hit the Apply button above, this removes the effect of the stabilization. You must do this before changing the stabilization around again, then re-Apply it. Region of Interest (ROI) Hor. Ctr., Ver. Ctr. Spinners. These are the horizontal and vertical center position of the region of interest, ranging from -1 to +1. These tracks are animated, and keys will be set when the Make Keys checkbox is on. Normally set by dragging in the view window. A smaller ROI will require less RAM, allowing more frames to be stored for real-time playback. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. Half Width, Half Height. Spinners. The width and height of the region of interest, where 0 is completely skinny, and 1 is the entire width or height. They are called Half Width and Height because with the center at 0, a width of 1 goes from -1 to +1 in U,V coordinates. Use Control-Drag in the viewport to change the width and height. Keyed simultaneously with the center positions. Use right-click to delete a key, shift-right-click to truncate keys past the current frame, and control-right-click to kill all keys. Save Processed Image Sequence Dialog Launched from the Save Sequence button on the Output tab. … Button. Click this to set the output file name to write the sequence to. Make sure to select the desired file type as you do this. When writing an image sequence, include the number of zeroes you wish in the resulting sequence file names. For example, seq0000 will be a four-digit image number, starting at zero, while seq1 will have a varying number of digits, starting from 1. Compression Settings. Button. Click to set the desired compression settings, after setting up the file name and type. Subtle non-SynthEyes Quicktime “feature ” the H.264 codec requires that the Key Frame every … frames checkbox in its compression settings must be turned off. Otherwise the codec produces only a single frame! RGB Included. Checkbox. Include the RGB channels in the files produces (should usually be on). 16bit/channel. Checkbox. Produce 16 bit/channel files. Possible only if the source is 16 bit/channel. Alpha Included. Checkbox. Include the alpha channel in the output. Can be turned on only if the output format permits it. If the input images do not contain alpha data, it will be generated from the roto-splines and/or green-screen key. Or, if (only after) you turn off the RGB Included checkbox, you can turn on the Alpha Included checkbox, and alpha channel data will be produced from the roto-spline/green-screen and converted to RGB data that is written. This feature allows a normal black/white alpha-channel image to be produced even for formats that do not support alpha information, or for other applications that require separate alpha data. Start. Button. Get going… Cancel. Button. Stop when next convenient. For image sequences on multi-core processors, this can be several frames later because frames are being generated in parallel.
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Format Title Artist Label Model Number Release Press 12 DISPATCH(PT-02) M-FLO LABSOUL RECORDS LSR-041 2001/08/15 - Side Track Title Produce A 1 DISPATCH(SPACE BUDDHA PIMP + 1 MORE REMIX) feat.DEV LARGE,NIPPS,VINCENT GALLUO NONE OTHER THAN DEV LARGE BOBO JAMES 2 DISPATCH(SPACE BUDDHA PIMP + 1 MORE REMIX)(Inst) NONE OTHER THAN DEV LARGE BOBO JAMES B 3 DISPATCH(DAZZLE-T KAZ B-BOSSA MIX) DAZZLE-T KAZ PERTAIN CD Dispatch EXPO EXPO
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ニュース @wikiのwikiモードでは #news(興味のある単語) と入力することで、あるキーワードに関連するニュース一覧を表示することができます 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_174_ja.html たとえば、#news(wiki)と入力すると以下のように表示されます。 マニュアル作成に便利な「画像編集」機能を提供開始! - ナレッジ共有・社内wikiツール「NotePM」:時事ドットコム - 時事通信 マニュアル作成に便利な「画像編集」機能を提供開始! - ナレッジ共有・社内wikiツール「NotePM」 - PR TIMES 【アイプラ】リセマラは必要?当たりキャラランキング【IDOLY PRIDE】 - Gamerch(ゲーマチ) 篠原悠希×田中芳樹が明かす「歴史ファンタジー小説ならではの悩み」(現代ビジネス) - Yahoo!ニュース - Yahoo!ニュース 【Apex Legends】ヴァルキリーの能力と評価【エーペックス】 - Gamerch(ゲーマチ) モンハンライズ攻略Wiki|MHRise - AppMedia(アップメディア) 【ウインドボーイズ】リセマラ当たりランキング(最新版) - ウインドボーイズ攻略Wiki - Gamerch(ゲーマチ) ポケモンBDSP(ダイパリメイク)攻略wiki - AppMedia(アップメディア) 【テイルズオブルミナリア】リセマラ当たりランキング - TOルミナリア攻略Wiki - Gamerch(ゲーマチ) SlackからWikiへ!シームレスな文章作成・共有が可能な「GROWIBot」リリース - アットプレス(プレスリリース) 【ダンカグ】登場キャラクターと担当声優一覧【東方ダンマクカグラ】 - AppMedia(アップメディア) 【ウマ娘】チャンピオンズミーティングの攻略まとめ - Gamerch(ゲーマチ) 【ウマ娘】ナリタブライアンの育成論|URAシナリオ - Gamerch(ゲーマチ) ドラゴンクエストけしケシ攻略Wiki - Gamerch(ゲーマチ) サモンズボード攻略wiki - GameWith 【スタオケ】カード一覧【金色のコルダスターライトオーケストラ】 - Gamerch(ゲーマチ) 【スマブラSP】ソラのコンボと評価【スマブラスペシャル】 - Gamerch(ゲーマチ) 【ブレフロレゾナ】リセマラ当たりランキング【ブレイブフロンティアレゾナ】 - ブレフロR攻略Wiki - Gamerch(ゲーマチ) 【ポケモンユナイト】サーナイトの評価と性能詳細【UNITE】 - Gamerch(ゲーマチ) 仲村トオル、共演者は事前に“Wiki調べ” - 沖縄タイムス 【ENDER LILIES】攻略チャートと全体マップ【エンダーリリィズ】 - Gamerch(ゲーマチ) 【ウマ娘】あんしん笹針師の選択肢はどれを選ぶべき? - Gamerch(ゲーマチ) 【ポケモンユナイト】アップデート情報・キャラ調整まとめ - ポケモンユナイト攻略Wiki - Gamerch(ゲーマチ) 【Apex】シーズン11の新要素と最新情報まとめ【エーペックス】 - Gamerch(ゲーマチ) ロストジャッジメント攻略Wiki - Gamerch(ゲーマチ) 【Among us】新マップThe Airship(エアシップ)の解説【アモングアス】 - Gamerch(ゲーマチ) ハーネスについて小児科医の立場から考える(坂本昌彦) - 個人 - Yahoo!ニュース - Yahoo!ニュース ゼルダ無双攻略Wiki|厄災の黙示録 - AppMedia(アップメディア) ウマ娘攻略Wiki - AppMedia(アップメディア) 【まおりゅう】最強パーティー編成とおすすめキャラ【転スラアプリ】 - Gamerch(ゲーマチ) ゲトメア(ゲートオブナイトメア)攻略Wiki - Gamerch(ゲーマチ) 【白夜極光】リセマラ当たりランキング - 白夜 極光 wiki - Gamerch(ゲーマチ) お蔵入りとなった幻の『スーパーマリオ』 オランダの博物館でプレイ可能?(リアルサウンド) - Yahoo!ニュース - Yahoo!ニュース ナレッジ共有・社内wikiツール「NotePM」が「ITreview Best Software in Japan 2021」のTOP50に選出 - PR TIMES 真女神転生5攻略Wiki|メガテン5 - AppMedia(アップメディア) 【B4B】近接ビルドデッキにおすすめのカード【back4blood】 - Gamerch(ゲーマチ) 【ウマ娘】サイレンススズカ[サポート・配布SSR]のイベントと評価 - Gamerch(ゲーマチ) ポケモンスナップ攻略wiki - AppMedia(アップメディア) 富野由悠季「ブレンパワード」作り直したい!ファンを前に意欲(シネマトゥデイ) - Yahoo!ニュース - Yahoo!ニュース 【スマブラSP】カズヤの評価とコンボ【スマブラスペシャル】 - Gamerch(ゲーマチ) ナレッジ共有・社内wiki「NotePM」が「ITreview Grid Award 2021 Fall」で、チームコラボレーションとマニュアル作成部門において「Leader」を5期連続でW受賞! - PR TIMES メモ・ドキュメント・wiki・プロジェクト管理などオールインワンのワークスペース「Notion」が日本語ベータ版提供開始 - TechCrunch Japan 【ギアジェネ】リセマラ当たりランキング【コードギアス】 - ギアジェネ攻略Wiki - Gamerch(ゲーマチ) モンスターファーム2(MF2)攻略wiki|アプリ・Switch移植版 - AppMedia(アップメディア) 【ブラサジ】最強キャラTierランキング【ブラックサージナイト】 - Gamerch(ゲーマチ) 【パワプロ】鬼滅の刃コラボ情報まとめ - Gamerch(ゲーマチ) 【SPAJAM2021】第3回予選大会は「クイズ!WIKIにゃんず!」を開発したチーム「かよちゃんず」が最優秀賞! | gamebiz - SocialGameInfo 検索結果における「ナレッジパネル」の役割とは・・・ウィキメディア財団とDuckDuckGoの共同調査 - Media Innovation 【FGO】サーヴァントコインの入手方法・使い道 - AppMedia(アップメディア) ナレッジ共有・社内wikiツール「NotePM」が「BOXIL SaaS AWARD 2021 Autumn」にて「コラボレーション部門」を受賞! - PR TIMES 【ロストジャッジメント】「タイムカプセルのゆくえ」の攻略チャート【ジャッジアイズ2】 - AppMedia(アップメディア) 「ゼルダの伝説 BotW」のマラソンで23秒? 驚きの速さで完走した方法が話題(リアルサウンド) - Yahoo!ニュース - Yahoo!ニュース Wikipediaが「中国人編集者の身の安全を守るため」に一部の編集者アカウントをBANに - GIGAZINE 【ドッカンバトル】3.5億ダウンロードキャンペーン最新情報 - ドッカンバトル攻略Wiki - Gamerch(ゲーマチ) BTS(防弾少年団)のV、8月のWikipedia閲覧数が韓国アーティストで1位!グループでは4ヶ月連続トップ - Kstyle 【イース6オンライン】リセマラ当たりランキング|召喚ガチャの開放条件は? - Gamerch(ゲーマチ) BacklogからNotePMへwiki情報を自動API連携する「Backlog to NotePM」をSaaStainerに掲載開始 - PR TIMES ライザのアトリエ2攻略Wiki - AppMedia(アップメディア) 真女神転生3リマスター攻略Wiki|メガテン3 - AppMedia(アップメディア) ガーディアンテイルズ(ガデテル)攻略Wiki - Gamerch(ゲーマチ) タスクも文書もWikiもデータベースもまとめて管理できる「Notion」とは? - ASCII.jp ナレッジ共有・社内wikiツール「NotePM」が、見るだけ専用ユーザー『無料』の新プランを発表! - PR TIMES 【かのぱず】リセマラ当たりランキング【彼女お借りします】 - Gamerch(ゲーマチ) 【乃木フラ】リセマラの必要はある?【乃木坂的フラクタル】 - Gamerch(ゲーマチ) メトロイド ドレッド攻略Wiki - Gamerch(ゲーマチ) 【グランサガ】リセマラ当たりランキング - グランサガ攻略wiki - Gamerch(ゲーマチ) 【パワプロ】生放送まとめ|パワフェス2021 - パワプロ攻略Wiki - Gamerch(ゲーマチ) 【ポケモンユナイト】サーナイトのおすすめビルド(わざ・持ち物) - Gamerch(ゲーマチ) ルーンファクトリー5攻略wiki|ルンファク5 - AppMedia(アップメディア) 【ふんクロ】リセマラ当たりランキング【シャーマンキング】 - ふんクロ攻略Wiki - Gamerch(ゲーマチ) 簡単操作で自分専用Wikiを構築できるMarkdownエディタ「Obsidian」のモバイル版を使ってみた - GIGAZINE ディーサイドトロイメライ攻略Wiki - Gamerch(ゲーマチ) 情報マネジメントツール「Huddler」がwiki機能を刷新 - PR TIMES シェアエコ配送アプリ「DIAq(ダイヤク)」のアンカーアプリで、高層ビル・商業施設の入館方法などお役立ち情報をまとめた「DIAqwiki」を公開 - アットプレス(プレスリリース) 異常熱波のカナダで49.6度、いま北米で起きていること(森さやか) - 個人 - Yahoo!ニュース - Yahoo!ニュース 【ツイステ】マスターシェフの攻略~辛味のふるさと~【料理イベント】 - Gamerch(ゲーマチ) 【ラグナロクオリジン】リセマラは不要?おすすめ職業は?【ラグオリ】 - Gamerch(ゲーマチ) 白夜極光攻略wiki - AppMedia(アップメディア) 【バイオミュータント】2.02アプデ|アップデート1.4情報 - バイオミュータント攻略Wiki - Gamerch(ゲーマチ) エッチな犯罪許しません! 『電脳天使ジブリール』サービス終了に落涙 - 電撃オンライン ニーアレプリカントリメイク攻略wiki|ver.1.22 - AppMedia(アップメディア) アイプラ攻略Wiki|アイドリープライド - AppMedia(アップメディア) 【ウマ娘】ゴルシウィークはいつから?キャンペーン情報まとめ - Gamerch(ゲーマチ) シーズン66 - 【超速GP】ミニ四駆 超速グランプリ攻略まとめwiki - 電撃オンライン 乃木坂的フラクタル攻略Wiki - Gamerch(ゲーマチ) 「こんなことになるとは…」13年前のエイプリルフールについた“嘘”がネットで… ある男の告白(BuzzFeed Japan) - Yahoo!ニュース - Yahoo!ニュース 整理不要の情報共有ツール(社内Wiki)「Nerve」シードラウンドで総額約3500万円の資金調達を実施 - PR TIMES 【ウマ娘】隠しイベントの発生条件と効果まとめ - Gamerch(ゲーマチ) Nerve - 整理不要の情報共有ツール(社内Wiki) ローンチカスタマー募集開始のお知らせ - PR TIMES Among Us攻略Wiki【アマングアス・アモングアス】 - Gamerch(ゲーマチ) 【ひなこい】最強ひな写ランキング - ひなこい攻略Wiki - Gamerch(ゲーマチ) 稲作アクションRPG『天穂のサクナヒメ』における「農林水産省攻略wiki説」は本当なのか? - AUTOMATON 無料とは思えない多機能っぷりなWikiインフラ「Wiki.js」レビュー、自前でホスト&外部サービスと連携可能 - GIGAZINE Microsoft Teamsの基本と活用(24) TeamsのWikiを使う - マイナビニュース 『ゲーミングお嬢様』での提起が話題に “企業系wiki”に横たわる問題点とは - リアルサウンド 「エイリアンのたまご」,自動周回機能と公式wikiが登場 - 4Gamer.net 【リゼロス】Re ゼロから始める異世界生活 Lost in Memories攻略まとめwiki - 電撃オンライン ヌーラボ、「Backlog」の絵文字入力の補完機能やWiki編集の自動マージ機能を改善 - CodeZine(コードジン) ヌーラボ、プロジェクト管理ツール「Backlog」の絵文字入力の補完機能・Wiki編集の自動マージ機能を修正改善 - PR TIMES Backlog、Wikiにファイル添付が容易にできる機能をリリース -- グローバルバーの視認性改善なども実施 - PR TIMES
https://w.atwiki.jp/handaikorean/pages/38.html
안녕하세요. 오사카대학 공학부 3학년 입니다. 이 페이지에서는 오사카대학에 오는 법을 알려드리기 위해 만든 페이지 입니다. 구글 맵을 이용한 지도와 저의 3년간의 등교 경험을 바탕으로한 오사카대학 ACCESS 비법을 알려드리고자 합니다! 아래는 오사카대학 영문 홈페이지에 나와 있는 Access Map에서부터 발췌한 글입니다. Access Maps There are a number of ways to get to Osaka University from different points in the Kansai Region. Please take a look at the maps below and determine which way is best for you. Japan location transportation routes Toyonaka Campus Access from the nearest station By Train 15-25 min. east on foot from Ishibashi on Hankyu Takarazuka Line. By Monorail 10-15 min. west on foot from Shibahara. From Shin-Osaka Station Take the subway Midosuji Line to Senri-Chuo, transfer to Osaka Monorail and exit at Shibahara. (about 1 hour) From Osaka Airport (Itami) Take Osaka Monorail to Shibahara. (about 30 min.) View -- detailed Toyonaka Campus Map Toyonaka From Kansai International Airport • Take JR line to Osaka, transfer to the subway Midosuji Line, exit at Senri-Chuo, change to Osaka Monorail and exit at Shibahara. (about 2 hours) • Take Nankai Line to Namba, transfer the subway Midosuji Line to Senri-Chuo, and take Osaka Monorail to Shibahara. (about 2 hours) • Take Airport Bus to Osaka Airport, transfer to Osaka Monorail to Shibahara. (about 2.5 hours) Suita Campus Access from the nearest station By Train 15-30 min. east on foot from Kita-Senri on Hankyu Senri Line. By Monorail 5-15 min. on foot from Handai-Byoin-Mae on Osaka Monorail. By Hankyu Bus Take the bus bound for Handai-Honbu-Mae or Ibaraki-Mihogaoka at Senri-Chuo to Handai-Honbu-Mae, walk 5-15 min. By Kintetsu Bus Take the bus bound for Handai-Honbu-Mae from Ibaraki-Shi on Hankyu Kyoto Line (via Ibaraki on JR Line) to Handai-Honbu-Mae, walk 5-15 min. From Shin-Osaka Station Take the subway Midosuji Line to Senri-Chuo, transfer to Osaka Monorail and exit at Handai-Byoin-Mae. (about 1 hour) From Osaka Airport (Itami) Take Osaka Monorail to Handai-Byoin-Mae. (about 1 hour) View -- detailed Suita Campus Map Suita From Kansai International Airport • Take JR line to Osaka, transfer to the subway Midosuji Line, exit at Senri-Chuo, change to Osaka Monorail and exit at Handai-Byoin-Mae. (about 2 hours) • Take Nankai Line to Namba, transfer the subway Midosuji Line to Senri-Chuo, and take Osaka Monorail to Handai-Byoin-Mae. (about 2 hours) • Take Airport Bus to Osaka Airport, transfer to Osaka Monorail to Handai-Byoin-Mae. (about 2.5 hours) Minoh Campus Access from the nearest station By Hankyu Bus Take the bus bound for Handai-Gaikokugo-Gakubu-Mae or Matani-Jyutaku at Senri-Chuo or Kita-Senri to Handai-Gaikokugo-Gakubu-Mae or Matani-Jyutaku 4. By Monorail 15 min. west on foot from Saito-Nishi. From Shin-Osaka Station Take the subway Midosuji Line to Senri-Chuo, and transfer to the bus. (about 1 hour) From Osaka Airport (Itami) Take Osaka Monorail to Saito-Nishi. (about 1 hour) View -- detailed Minoh Campus Map Minoh From Kansai International Airport • Take JR line to Osaka, transfer to the subway Midosuji Line, exit at Senri-Chuo, and transfer to the bus. (about 2 hours) • Take Airport Bus to Osaka Airport, transfer to Osaka Monorail to Saito-Nishi. (about 2.5 hours)
https://w.atwiki.jp/pathofexile12/pages/1108.html
The WatcherはDivination Cardの一種 交換可能アイテム 入手方法 関連リンク The Watcher 必要枚数 12枚 Crown of Eyes Strange eyes on top of spines Gaze beyond the veil of time Deep down below the mines A dream of crimson and of grime 交換可能アイテム 変換先 Crown of Eyes 入手方法 このカードがドロップするエリア Geode Map • Grotto Map カード等のドロップ以外の入手方法 アイテム 必要数 備考 The Gambler 5 Stacked Deck 1 関連リンク 英wiki https //pathofexile.gamepedia.com/The_Watcher Divination Card
https://w.atwiki.jp/seshimo/pages/24.html
@wikiへようこそ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます まずはこちらをご覧ください。 @wikiの基本操作 用途別のオススメ機能紹介 @wikiの設定/管理 おすすめ機能 気になるニュースをチェック 関連するブログ一覧を表示 @wiki 便利ツール その他にもいろいろな機能満載!! @wikiプラグイン @wiki便利ツール @wiki構文 バグ・不具合を見つけたら? お手数ですが、こちらからご連絡宜しくお願いいたします。 ⇒http //atwiki.jp/guide/contact.html 分からないことは? @wiki ご利用ガイド よくある質問 @wikiへお問い合わせ 等をご活用ください
https://w.atwiki.jp/amongusdetail/pages/18.html
役職名のリンク先に飛ぶと詳細な仕様が書かれています。 目次 クルーメイト陣営Bait…killされた瞬間にレポートさせる。 Beartrap…killされた相手を拘束する Doctor…バイタルを見ることができ、死因も分かる。 Dictator…必ず投票先を追放できるが、自身も死ぬ。 Lighter…タスクを完了させると、視界が広がる。 Mayor…複数票投票できる。 Sabotage Master…サボタージュを早く直せる。 Seer…他人の死んだ瞬間がわかる。 Sheriff…人外をkillできる。 Snitch…自分のタスクが完了すると、Impostorの名前が赤く表示される。 Speed Booster…一定量のタスクを終えると、生存している誰かの移動速度が速くなる。 TimeManeger… インポスター陣営Bounty Hunter…ターゲットをkillすると、kill cooldownが短くなる。 Eivil Tracker…相方の位置が常にわかる。 FireWorker…花火の爆破により、大量殺戮が可能。 Mad Guardian…インポスターにkillされない狂人。 Madmate…狂人。 Mad Snitch…狂人の亜種。 Mare…停電時、強くなる。 Mafia…1人になると、killできる。 puppeteer…他人にクルーメイトを殺させる。 Serial Killer…制限時間内に殺しまくる。 Sniper…狙撃する。 Time Thief…killすると会議時間が短くなる。 Vampire…遅延killを起こす。 Warlock…他人に別の誰かを殺させる。 Witch…魔法をかける。 第三陣営Arsonist Egoist(エゴイスト) Executioner(エクスキューショナー) Jackal(ジャッカル) Jester(ジェスター) Opportunist(オポチュニスト) Schrödinger’s Cat(シュレディンガーの猫) Terrorist(テロリスト) Watcher その他追加役職(属性)Lovers(恋人) Last Imposter(ラストインポスター) Workhorse
https://w.atwiki.jp/diablo3story/pages/98.html
+参加時 参加時 Templar It is good to fight with you again. お前と共に戦えるのは良い事だ。 Templar Let us seek honor together, my friend. 共に栄光を求めに行こう、友よ。 +アイドル時(待機状態) アイドル時(待機状態) Templar The darkness grows while we stand about. こうして立っている間にも、闇は広がり続けているぞ。 Templar I cannot follow you if we just stand around. このまま立っているだけなら、私一人で行かせて貰う。 Templar When virtue tarries, evil smiles. 正義がのろのろしていれば、悪はにやにやするぞ。 Templar Surely there is someone out there who would benefit from our aid right now. まさに誰かがそこにいる。今、我らの救援が彼らの助けになるだろう Templar Evil does not rest. Neither should we. 悪は休むことを知らない。我々も休んではならない。 +回復時 回復時 Templar Ah... あぁ… Templar My thanks. 感謝する。 Templar I needed that. それが要ったのだ。 Templar I am well again! また戦えるぞ! Templar Health returns! 元気が戻ったぞ! +装備品を渡したとき 装備品を渡したとき Templar Ah, good. あぁ、良いな。 Templar Excellent. 素晴らしい Templar A good choice. 賢明な選択だ。 Templar Good thought. 良い考えだ。 Templar This will aid me. これは助けになる。 Templar Thank you. 感謝する。 Templar A fine choice. いい選択だ。 Templar This will help. これは助かる。 Templar I will use this. これを使おう。 Templar Just the thing. まさにこれだ。 +装備できないものを渡したとき 装備できないものを渡したとき Templar I can t use that. 使えないよ。 Templar No. いらん。 Templar I can t. 無理だ。 Templar That is not for me. 私向きじゃないな Templar I am unable. できない。 Templar Not possible. 不可能だ。 Templar I don t use that. 使わないぞ。 Templar I wouldn t use that. 使わないだろうな。 Templar I think not. そうじゃないだろう。 Templar It s not possible. それは無理だ。 +挨拶など 挨拶など Templar Farewell. さらばだ。 Templar stand by glory 栄光と共にあれ。 Templar Stay in the Light. 光あらん事を。 Templar Honor always. 名誉を重んじろ。 Templar The journey continues. 旅を続けよう。 Templar My blessings. いいだろう。 +賛成・同意 賛成・同意 Templar Well done. よくやった。 Templar Good! よし! Templar I approve. 賛成だ。 Templar You ve done well. 良くやったよ。 Templar My order would approve. ■■■ Templar You set a shining example. ■■■ Templar That was well done. ■■■ Templar A worthy deed. 立派な行いだ。 Templar I am proud. 私は誇らしいぞ。 Templar All glory to you. 栄光はお前のものだ。 +反対・不同意 反対・不同意 Templar Not your finest moment. 最良ではないな。 Templar I disapprove. 反対だ。 Templar Poorly done. 酷い有様だな。 Templar I didn t swear an oath to you for this. ■■■ Templar We could do better than that. もっと上手くやれたはずだ。 +エリート系発見時 エリート系発見時 Templar There! A worthy foe! そこだ!なんてヤツだ! Templar By all that is holy! Do you see that enemy over there? ■■■ Templar A mighty adversary is before us. これは強敵だな。 +エリート討伐時 エリート討伐時 Templar That was a worthy foe. Glorious. 恐ろしい敵だった。よくやった。 Templar A worthy opponent. 恐ろしい敵だ。 Templar What a monstrous creature! なんてヤツだ! Templar Could we find more like that? こんなヤツ見た事あるか? Templar We have done it! やったな! +掛け声 掛け声 Templar To the death! 死を! Templar You end here! ここで終わりだ! Templar or honor and glory! 名誉と栄光を! Templar Now we fight! 行くぞ! Templar Draw your weapons! 武器をとれ! Templar Blades out! 剣を抜け(武器をとれ)! Templar For the order! ■■■ Templar I ll see your heart! ■■■ Templar The Light take you! ■■■ Templar Now for your just reward! ■■■ Templar For all that is holy! ■■■ Templar For all that is right! ■■■ Templar For the innocent! ■■■ Templar For the just! ■■■ Templar By the laws of Heaven! ■■■ Templar By my soul! ■■■ Templar Salvation by the Light alone! ■■■ Templar By my honor! ■■■ Templar For my salvation! ■■■ Templar Do your worst! ■■■ Templar For glory! ■■■ Templar I shall impale you! ■■■ Templar Fear me! ■■■ Templar I am your destruction! ■■■ Templar Meet your destiny! ■■■ Templar Meet your fate! ■■■ Templar Slither to your death! ■■■ Templar By my oath! ■■■ Templar our death, my glory! ■■■ Templar Forward! ■■■ +炎上 炎上 Templar It burns! 燃えている! Templar I m on fire! 火に包まれた! +氷結 氷結 Templar Frozen... 凍結した... Templar I cannot... move! 動けない! +毒 毒 Templar I have been poisoned. 毒にやられた。 Templar I m poisoned! 毒にやられた! Templar Poison! 毒だ! +クリティカルヒット発生 クリティカルヒット発生 Templar Hah! A good hit! ■■■ Templar Look at that! My hand is sure! ■■■ Templar A mighty blow against the darkness! ■■■ Templar Take that, you fiend! ■■■ +ダメージを受ける ダメージを受ける Templar I bleed? ■■■ Templar I m wounded! ■■■ Templar I do not fear pain! ■■■ Templar Blood, hah! ■■■ Templar Nothing more than a scratch! ■■■ +持続ダメージを受ける 持続ダメージを受ける Templar Taking... damage... ■■■ Templar Still taking damage! ■■■ +瀕死 瀕死 Templar I grow weak... 力が抜けて行く... Templar Death approaches! 死が近づいてくる! Templar I need healing! 回復してくれ! Templar Need assistance! 助けてくれ! Templar I do not fear death! 死など怖くはない! +死亡時(戦線離脱) 死亡時(戦線離脱) Templar I go to the light! 光の下へ! Templar Westmarch calls to me... ウエストマーチ(故郷)が呼んでいる... Templar Darkness... closing in... 闇が...迫ってくる... +蘇生時(戦線復帰) 蘇生時(戦線復帰) Templar Praise the Heavens! It was not my time. ■■■ Templar I saw the Light! But it turned me back. 光が見えた!だが俺は戻ってきた。 Templar Fear not. I have returned! 恐れるものはない。俺は戻ってきた! +スタック時(Rooted) スタック時(Rooted) Templar Can t... move... 動けない... Templar I am... stuck. 動けなくなってしまった... +スタン時(Stunned) スタン時(Stunned) Templar Stunned. ■■■ Templar It s going dark... ■■■ Templar My head... ■■■ +感謝 感謝 Templar My gratitude. ■■■ Templar Thank you. ■■■ Templar I am grateful. ■■■ Templar My thanks. ■■■ +大型チェスト発見 大型チェスト発見 Templar Treasure! 宝だ! Templar A chance for glory! ■■■ Templar What riches! ■■■ Templar Wealth unimaginable! ■■■ Templar Our just reward! ■■■ +戦闘終了 戦闘終了 Templar That was invigorating. ■■■ Templar Is that all? これで終わりか? Templar I expected more. 期待はずれだな。 Templar Evil has been rebuked. ■■■ Templar The Light grows. ■■■ Templar The world is a safer place. ■■■ Templar That was all of them! ■■■ Templar I could do that again! ■■■ Templar Not even a sweat. ■■■ Templar Just a skirmish. Give me a real battle! ■■■ +レベルアップ(フォロワー) レベルアップ(フォロワー) Templar My power grows! ■■■ Templar Once again, I become stronger. ■■■ Templar I grow stronger in the Light! ■■■ Templar Another step upon the path to glory! ■■■ Templar Greater and greater! ■■■ Templar Within me, the Light grows stronger! ■■■ Templar Great effort brings great reward! ■■■ Templar I grow stronger. ■■■ Templar My power grows great. ■■■ +レベルアップ(プレイヤー) レベルアップ(プレイヤー) Templar Glory to you. ■■■ Templar The Light grows stronger within you! ■■■ Templar A glorious development. ■■■ +フォロワースキル選択時 フォロワースキル選択時 Templar A useful skill. ■■■ Templar That will serve me well. ■■■ Templar My power grows. ■■■ Templar Well chosen. ■■■ Templar I would have chosen the same. ■■■ Templar A worthy choice. ■■■ Templar I will use it well. ■■■ +フォロワースキル初期化 フォロワースキル初期化 Templar Let s start over, then. ■■■ Templar I feel like a new man. ■■■ Templar I will seek a new beginning. ■■■ Templar You prefer a different course of action? ■■■ +フォロワースキル未選択 フォロワースキル未選択 Templar What skill should I master? ■■■ Templar How should I train? ■■■ +カウントダウン(クエストの討伐目標数など) カウントダウン(クエストの討伐目標数など) Templar That s another one! ■■■ Templar Again! ■■■ Templar One step closer. ■■■ Templar Five more! 残り5! Templar Four more! 残り4! Templar Three more! 残り3! Templar Two more! 残り2! Templar One more! 残り1! Templar Almost done. ■■■ Templar Done! ■■■ +カウントダウン(時間制限) カウントダウン(時間制限) Templar We must hurry. ■■■ Templar We are running short on time. ■■■ Templar Almost out of time. ■■■ Templar Quickly! ■■■ +不明① 不明① Templar The air hangs heavy with the scent of terror. This does not bode well. ■■■ +不明② 不明② Templar A wondrous sight!(メモ:Awe) ■■■ Templar I stand amazed!(メモ:Surprise) ■■■ +不明③ 不明③ Templar Die, fiend! ■■■ Templar No mercy! ■■■
https://w.atwiki.jp/flipline/pages/230.html
ゲームについて イベント(Holiday) お客さま(Customer)お客さまの一覧通常 クローザー(Closer) 初登場 食材(Ingredients)通常食材アイスキャンディー型(Shape) フィリング(Filling)チャンクフィリング クリームフィリング ディップソース(Dip) ソーストッピング(Drizzle Topping) シェイカートッピング(Shaker Topping) イベント限定食材サマールアウ(Summer Luau) スターライトジュビリー(Starlight Jubilee) ビッグトップカーニバル(Big Top Carnival) パイレーツバッシュ(Pirate Bash) ハロウィン(Halloween) サンクスギビング(Thanksgiving) クリスマス(Christmas) ニューイヤー(New Year) バレンタインデー(Valentine's Day) ホーリー祭(Holi) イースター(Easter) 桜祭り(Cherry Blossom Fest) スペシャル(Specials) ステッカー(Stickers) ゲームについて Flipline Studiosが発売したレストラン経営ゲームです。 お客さまが注文したパレタ(*1)をオーダーメイドで作ってお金を稼ぎ、家具や衣装を購入してお店を盛り上げましょう。 イベント(Holiday) 夏サマールアウ(Summer Luau) スターライトジュビリー(Starlight Jubilee) ビッグトップカーニバル(Big Top Carnival) 秋パイレーツバッシュ(Pirate Bash) ハロウィン(Halloween) サンクスギビング(Thanksgiving) 冬クリスマス(Christmas) ニューイヤー(New Year) バレンタインデー(Valentine's Day) 春ホーリー祭(Holi) イースター(Easter) 桜祭り(Cherry Blossom Fest) お客さま(Customer) お客さまの一覧 通常 カフナ マンディ クローザー(Closer) ローリー アリー・カバム ルディー クイン アラン ジョジョ 初登場 アリー・カバム(Ally Kabam) ガビサ(Gabitha) シーモア(Seymour) オリオン(Orion) リティー(Rithy) 食材(Ingredients) 通常食材 アイスキャンディー型(Shape) バー型(Bar Pop) ツイン型(Twin Pop) スマイル型(Chuckle Pop) ロケット型(Rocket Pop) ウェッジ型(Wedge Pop) パドル型(Paddle Pop) フィリング(Filling) チャンクフィリング パイナップル(Pineaplpe) キウイ(Kiwi) ザクロ(Pomegranate) ブルーベリー(Blueberries) チョコレートチップ(Chocolate Chips) バニラクッキー(Vanilla Wafers) パパイヤ(Papaya) タピオカ(Tapioca Pearls) ヌガー(Nougat) サワーバッチベアーズ(Sourbatch Bears) ドラゴンフルーツ(Dragonfruit) コムハニー(Honeycomb Crunch) バースデーケーキ(Birthday Cake) ワイルドベリーダープス(Wildberry Derps) クリームフィリング バニラカスタード(Vanilla Custard) ブルーベリーヨーグルト(Blueberry Yogurt) チョコレートプディング(Chocolate Pudding) イチゴピューレ(Strawberry Purre) バナナカスタード(Banana Custard) オレンジクリーム(Orange Cream) メキシカンキャラメル(Cajeta) ココナッツクリーム(Coconut Cream) マメイシャーベット(Mamey Sorbet) カシスピューレ(Blackcurrant Puree) タロイモタピオカミルク(Taro Tapioca) メープルソフトクリーム(Maple Creemee) ハネデューメロンジェラート(Honeydew Gelato) ムーンミストクリーム(Moon Mist Cream) マンゴーピューレ(Mango Puree) ディップソース(Dip) チョコレートソース(Chocolate Dip) ホワイトチョコレートソース(White Chocolate Dip) クラウドベリーソース(Cloudberry Dip) ブルームーンソース(Blue Moon Dip) イチゴソース(Strawberry Dip) キャラメルソース(Caramel Dip) キーライムソース(Key Lime Dip) ソーストッピング(Drizzle Topping) マシュマロソース(Marshmallow Drizzle) レモンミストソース(Lemon Mist Drizzle) スイカソース(Watermelon Drizzle) ヘーゼルナッツソース(Hazelnut Drizzle) ハックルベリーソース(Huckleberry Drizzle) チャモイソース(Chamoy Drizzle) グレープフルーツソース(Grapefruit Drizzle) シェイカートッピング(Shaker Topping) トーストココナッツ(Toasted Coconut) ピーナッツ(Peanuts) レインボースプリンクル(Rainbow Sprinkles) ショートケーキクランチ(Shortcake Crunch) クラッシュクリーメオ(Crushed Creameo) チョコレートクラム(Chocolate Crumb) シュトロイゼル(Streusel) ピスタチオ(Pistachios) イベント限定食材 サマールアウ(Summer Luau) パイナップル型(Pineapple Pop) トロピカルチャーム(Tropical Charms) パッションフルーツピューレ(Passionfruit Puree) ルアウパンチソース(Luau Pucnh Dip) ピニャコラーダソース(Piña Colada Drizzle) スプラッシュベリー・ダープス(Splashberry Derps) スターライトジュビリー(Starlight Jubilee) スター型(Star Pop) スターグミ(Gummy Stars) チェリーボムリップル(Cherry Bomb Ripple) ジュビリージェリーソース(Jubilee Jelly Dip) パウシクルソース(Powsicle Drizzle) クラックルクラム(Crackle Crumbs) ビッグトップカーニバル(Big Top Carnival) 気球型(Baloon Pop) キャンディージャック(Candy Jack) コットンキャンディーヨーグルト(Cotton Candy Yogurt) キャンディーアップルソース(Candy Apple Dip) スーパーファンソース(SuperFan Drizzle) ロックキャンディー(Rock Candy) パイレーツバッシュ(Pirate Bash) いかり型(Anchor Pop) ブラックパールクリスプ(Black Pearl Crisps) サンケントレジャーカスタード(Sunken Treasure Custard) メイルストロムスワールソース(Maelstrom Swirl Dip) スカリーワグシロップソース(Scallywag Syrup Drizzle) ダブルーン銀貨(Silver Doubloons) ハロウィン(Halloween) ジャック・オ・ランタン型(Jack-o-Lantern Pop) ドクター・ボーンズ(Dr. Bones) タイガーテイルクリーム(Tiger Tail Cream) イカボッドアイジング(Ichabod Icing) ブラックミストソース(Black Mist Drizzle) スプーキースプリンクル(Spooky Sprinkles) サンクスギビング(Thanksgiving) フェザー型(Feather Pop) キャンディーコーン(Candy Corn) バッファローベリースクセム(Buffaloberry Sxusem) パンプキンスパイス(Pumpkin Spice) ナッツバターカップソース(Nutty Butter Cup Drizzle) オータムリーブス(Autumn Leaves) クリスマス(Christmas) ツリー型(Tree Pop) ペパーミントバーク(Papermint Bark) リス・アラマン(Risalamande) エッグノッグアイジング(Eggnog Icing) チェリーコーディアルソース(Cherry Cordial Drizzle) フロストキャップス(Frostcaps) ニューイヤー(New Year) インフィニティ型(Infinity Pop) ヤムン・エムズ(Yum n' Ms) ゴマジェラート(Sesame Gelato) フレーバーⅩソース(Flavor X Dip) ブラックリコリスソース(Black Licorice Drizzle) フリージンフレックス(Freezin' Flecks) バレンタインデー(Valentine's Day) ハート型(Heart Pop) キャンディーハート(Candy Hearts) レッドベルベットカスタード(Red Velvet Custard) チェリーチーズケーキソース(Cherry Cheesecake Dip) ホットロッドソース(Hot Rod Drizzle) ロリポップクラッシュ(Lolipop Crush) ホーリー祭(Holi) 曼荼羅型(Mandala Pop) ジャレビ(Jalebi) サフランクルフィ(Saffron Kulfi) グラブ・ジャムンソース(Gulab Jamun Dip) ジャックフルーツソース(Jackfruit Drizzle) ホーリーシュガー(Holi Sugar) イースター(Easter) うさぎ型(Bunny Pop) ジェリービーンズ(Jelly Beans) ワイルドベリーシェーククリーム(Wildberry Shake Cream) レモンシフォンソース(Lemon Chiffon Dip) グーズベリーソース(Gooseberry Drizzle) スプリングフラワー(Spring Flowers) 桜祭り(Cherry Blossom Fest) 桜型(Blossom Pop) 小豆(Azuki) 白いちごプディング(Pineberry Pudding) 抹茶ソース(Matcha Dip) 白桃ソース(Hakuto Drizzle) 花びらシュガー(Sugar Petals) スペシャル(Specials) 名前 ボーナス プライズ Berry Blue Lemonade 155% Points Chef Hat ベリーブルーレモネード コック帽 ステッカー(Stickers)